|
FC316 ADVANCED 3D SHADING AND LIGHTING
(Bac), semester 2
An exploration of the aesthetic and technical aspects involved in
rendering the look of a scene in
3D computer graphic animation. Various approaches to the effective
creation and assignment of material definitions, textures, and lighting
will be covered.
* Open to the Institute by permission of instructor.
* Pre-requisite: FE350
|
 |
|
FC320 3D CG CHARACTER ANIMATION (Kelly),
semester 1
This class will cover various techniques used to animate characters
within Maya. We will review the basics
of animation early on and apply those principles to increasingly
complex models as the class progresses. Students will learn how
to approach character animation using a methodology that will work
for any character. This methodology will help students tackle any
assignment with a greater degree of control of the medium.
* Open to the Institute by permission of instructor.
* Co-requisite: FE338
|
 |
|
FE338 INTRODUCTION TO 3D CG ANIMATION
(Scroggins), semester 1
An introduction to the general principles of 3D of computer
graphic animation. Students will work with Maya software to learn the basic processes of creating and animating
synthetic objects, materials, lights, and cameras.
* Open to the Institute by permission of instructor.
* Enrollment limited to 24
|
 |
|
FE350 INTERMEDIATE 3D COMPUTER ANIMATION
(Bac), semester 2
An intermediate course in computer graphic animation principles
and practice utilizing Maya software. Students
will expand upon the material learned in the introductory course
through realizing a set of structured exercises and individual
projects.
* Open to the Institute by permission of instructor.
* Prerequisite: FE338
|
 |
|
FC372AB
3D CG ANIMATION WORKSHOP (Hofstedt/Scroggins), semester 1,
2
A yearlong course designed to guide students through the process
of producing an individual 3D computer graphic animation project.
The production pipeline from initial concept through final output
will be covered. There will be a focus on strategies for realizing
concepts in practical terms given the available resources of time
and equipment. Weekly group presentation and analysis of projects
will be balanced with individual problem solving sessions.
* Open to the Institute by permission of instructor
* Strongly Recommended Prerequisites: FE420, FE421, and FC320
|
 |
|
FE420 ADVANCED 3D CG CHARACTER CONSTRUCTION
I (Platt), semester 1
This course provides a focused exploration of 3D character modeling
in Maya. Production techniques and aesthetic considerations are
examined in detail. Students learn the finer points of constructing
clean, deformable surfaces, which can be rigged for animation
in Advanced 3D CG Character Construction II the following
semester.
* Open to the Institute by permission of instructor
* Prerequisites: FE338, FE350
|
 |
|
FE421
ADVANCED 3D CG CHARACTER CONSTRUCTION II (Hanner), semester
2
This course provides a focused exploration of 3D character rigging
and animation setup techniques in Maya. Building on the previous
semester's work in Advanced 3D CG Character Construction I,
students learn how to rig the model as an appealing, animatable
character with intuitive controls.
* Open to the Institute by permission of instructor.
* Prerequisites: FE338, FE350, (Recommended: FE420)
|
 |
|
FE520 ALTERNATIVE APPROACHES IN 3D CG ANIMATION
(Scroggins), semester 2
A collaborative workshop investigating options to prevalent approaches
in 3D computer graphic animation. Areas explored will include algorithmic
composition, real-time performance, and non-representational imagery.
* Prerequisite: FE338
* Enrollment limited to 12 by permission of instructor
|
 |
|
| |