Courses   

Initially there was only a single introductory course offered in the 3D Computer Animation Lab. More courses were added as the need for them was articulated and the necessary support found. A general sequence was developed to provide for as logical a progression as possible. There is no Program in Computer Graphic Animation within the CalArts School of Film/Video. Students taking courses in the Lab come from throughout the Institute. The majority of students come from the Program in Experimental Animation or the Program in Character Animation. The core curricula in the individual student's programs provide the knowledge they need to fully benefit from the courses offered in the 3D Computer Animation Lab.

The following list indicates possible course sequences. It is not intended to be a fully structured or mandatory curriculum. The semester order is based upon the number of semesters taking courses in the Lab, not upon the number of semesters at CalArts. Students may opt to repeat certain courses.

These listings refer to the course structure in place before the new CGI track in the Program in Character Animation was added. The document will be updated to reflect the additional CGI track coures in the near future.

First Semester
· FE338 INTRODUCTION TO 3D COMPUTER GRAPHIC ANIMATION (Scroggins)
· FC320 3D COMPUTER GRAPHIC CHARACTER ANIMATION (Kelly)

Second Semester
· FE350 INTERMEDIATE 3D COMPUTER GRAPHIC ANIMATION (Bac)
· FE520 ALTERNATIVE APPROACHES IN 3D CG ANIMATION (Scroggins)

Third Semester
· FC320 3D COMPUTER GRAPHIC CHARACTER ANIMATION (Kelly)
· FE420 ADVANCED 3D CG CHARACTER CONSTRUCTION I (Platt)

Fourth Semester
· FE420 ADVANCED 3D CG CHARACTER CONSTRUCTION II (Hanner)
· FE520 ALTERNATIVE APPROACHES IN 3D CG ANIMATION (Scroggins)

Fifth Semester
· FC372A 3D COMPUTER GRAPHIC ANIMATION WORKSHOP (Hofstedt/Scroggins)

Sixth Semester
· FC372B 3D COMPUTER GRAPHIC ANIMATION WORKSHOP (Hofstedt/Scroggins)
· FC316 ADVANCED 3D CG SHADING AND LIGHTING (Bac)



FC316 ADVANCED 3D SHADING AND LIGHTING (Bac), semester 2
An exploration of the aesthetic and technical aspects involved in rendering the look of a scene in 3D computer graphic animation. Various approaches to the effective creation and assignment of material definitions, textures, and lighting will be covered.
* Open to the Institute by permission of instructor.
* Pre-requisite: FE350
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FC320 3D CG CHARACTER ANIMATION (Kelly), semester 1
This class will cover various techniques used to animate characters within Maya. We will review the basics of animation early on and apply those principles to increasingly complex models as the class progresses. Students will learn how to approach character animation using a methodology that will work for any character. This methodology will help students tackle any assignment with a greater degree of control of the medium.
* Open to the Institute by permission of instructor.
* Co-requisite: FE338
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FE338 INTRODUCTION TO 3D CG ANIMATION (Scroggins), semester 1
An introduction to the general principles of 3D of computer graphic animation. Students will work with Maya software to learn the basic processes of creating and animating synthetic objects, materials, lights, and cameras.
* Open to the Institute by permission of instructor.
* Enrollment limited to 24

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FE350 INTERMEDIATE 3D COMPUTER ANIMATION (Bac), semester 2
An intermediate course in computer graphic animation principles and practice utilizing Maya software. Students will expand upon the material learned in the introductory course through realizing a set of structured exercises and individual projects.
* Open to the Institute by permission of instructor.
* Prerequisite: FE338

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FC372AB 3D CG ANIMATION WORKSHOP (Hofstedt/Scroggins), semester 1, 2
A yearlong course designed to guide students through the process of producing an individual 3D computer graphic animation project. The production pipeline from initial concept through final output will be covered. There will be a focus on strategies for realizing concepts in practical terms given the available resources of time and equipment. Weekly group presentation and analysis of projects will be balanced with individual problem solving sessions.
* Open to the Institute by permission of instructor
* Strongly Recommended Prerequisites: FE420, FE421, and FC320
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FE420 ADVANCED 3D CG CHARACTER CONSTRUCTION I (Platt), semester 1
This course provides a focused exploration of 3D character modeling in Maya. Production techniques and aesthetic considerations are examined in detail. Students learn the finer points of constructing clean, deformable surfaces, which can be rigged for animation in Advanced 3D CG Character Construction II the following semester.
* Open to the Institute by permission of instructor
* Prerequisites: FE338, FE350

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FE421 ADVANCED 3D CG CHARACTER CONSTRUCTION II (Hanner), semester 2
This course provides a focused exploration of 3D character rigging and animation setup techniques in Maya. Building on the previous semester's work in Advanced 3D CG Character Construction I, students learn how to rig the model as an appealing, animatable character with intuitive controls.
* Open to the Institute by permission of instructor.
* Prerequisites: FE338, FE350, (Recommended: FE420)
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FE520 ALTERNATIVE APPROACHES IN 3D CG ANIMATION (Scroggins), semester 2
A collaborative workshop investigating options to prevalent approaches in 3D computer graphic animation. Areas explored will include algorithmic composition, real-time performance, and non-representational imagery.
* Prerequisite: FE338
* Enrollment limited to 12 by permission of instructor
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